3. Rotations
Sign In
Remember that the rotation should be counterclockwise.
First, we draw a segment between any of the vertices of â–³ DEF and point P. We will start with F. Also, remember that the rotation should be counterclockwise.
Using a protractor, we draw a ray that makes an angle of 50^(∘) with PF
Next, using a ruler or compass, we place a point along the ray so that PF=PF'.
Repeating this procedure for the rest of the vertices, we can draw â–³ E'F'D'.
Finally, we will remove all unnecessary lines.