3. Rotations
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Remember that the rotation should be counterclockwise.
First, we draw a segment between any of the vertices of △ DEF and point P. We will start with F. Also, remember that the rotation should be counterclockwise.
Next, using a ruler or compass, we place a point along the ray so that PF=PF'.
Repeating this procedure for the rest of the vertices, we can draw △ E'F'D'.
Finally, we will remove all unnecessary lines.