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| 7 Theory slides |
| 10 Exercises - Grade E - A |
| Each lesson is meant to take 1-2 classroom sessions |
Here are a few recommended readings before getting started with this lesson.
During the holidays, Ignacio's family plans to visit the theme park Mondo Marino in California. While looking at the park's website to buy tickets, Ignacio found information about a brand new aquarium inside the park.
Wow! Ignacio notices that the park has a great contest. The person who solves a series of problems about the fish population in the aquarium will win an annual family fun pass. The website provides a function that models the fish population's growth.$ Be Growing,so he opens a bank account. He deposits an initial amount of $850 and plans to deposit the same quantity every month. The account earns no interest.
wild, increases by 2.5% every year.
$ Be Growingbeing played non-stop on the local radio.
Marky and his friend Tifanniqua are playing a video game in which they each have to build a city. The game gives them 15000 v-coins for buying supplies. Since this virtual money is not enough, they must invest this initial amount. After some exploration, they have discovered two banks in the game that can help them increase their v-coins.
Considering that one year in the game is about 12 minutes in the real world, the following are the offers of each virtual bank in the game.
Bank B: B(m)=15000(1+120.025)m
Investment Period | Bank A | Bank B |
---|---|---|
A(t)=15000+450t | B(m)=15000(1+120.025)m | |
1 Year (12 Months) | 15450 | ≈15379 |
2 Years | 15900 | ≈15768 |
3 Years | 16350 | ≈16167 |
4 Years | 16800 | ≈16576 |
5 Years | 17250 | ≈16995 |
6 Years | 17700 | ≈17425 |
7 Years | 18150 | ≈17865 |
8 Years | 18600 | ≈18317 |
9 Years | 19050 | ≈18780 |
10 Years | 19500 | ≈19255 |
11 Years | 19950 | ≈19742 |
12 Years | 20400 | ≈20241 |
13 Years | 20850 | ≈20753 |
14 Years | 21300 | ≈21278 |
15 Years | 21750 | ≈21816 |
16 Years | 22200 | ≈22368 |
17 Years | 22650 | ≈22934 |
18 Years | 23100 | ≈23514 |
19 Years | 23550 | ≈24108 |
20 Years | 24000 | ≈24718 |
Interpretation: Bank B generates higher income after the fourteenth year. However, for the previous years, Bank B is more profitable.
It has been obtained that the balance of Marky's investment after 10 years will be 19500 v-coins and Tiffaniqua's balance will be about 19255. Therefore, the offer of Bank A is better for the period of 10 years.
Investment Period in Years | Bank A | Bank B |
---|---|---|
A(t)=15000+450t | B(m)=15000(1+120.025)m | |
1 | 15450 | ≈15379 |
2 | 15900 | ≈15768 |
3 | 16350 | ≈16167 |
4 | 16800 | ≈16576 |
5 | 17250 | ≈16995 |
6 | 17700 | ≈17425 |
7 | 18150 | ≈17865 |
8 | 18600 | ≈18317 |
9 | 19050 | ≈18780 |
10 | 19500 | ≈19255 |
11 | 19950 | ≈19742 |
12 | 20400 | ≈20241 |
13 | 20850 | ≈20753 |
14 | 21300 | ≈21278 |
15 | 21750 | ≈21816 |
16 | 22200 | ≈22368 |
17 | 22650 | ≈22934 |
18 | 23100 | ≈23514 |
19 | 23550 | ≈24108 |
20 | 24000 | ≈24718 |
It can be seen that Bank B generates a higher income after the fourteenth year. However, for the previous years, Bank A is more profitable. The friends have been having such a great time playing video games. In the end, all was just fake money.
Besides singing, Marky is really into fishing. A small company in town called SeaBase Fish specializes in shrimp farming. They currently only farm shrimp, but they want to expand and introduce two types of fish next year, Catfish and Tilapia. The good news for Marky is that they will allow local kids the chance to fish recreationally.
Marky has never caught either type of fish in his life. He is interested in finding information about both types and then sharing this information with his friends. Online, Marky found information from another study about the growth model of each species' population after x weeks of the initial population being introduced into the sea.x | 55x+10 | yC=55x+10 | (x,yC) |
---|---|---|---|
0 | 55(0)+10 | 10 | (0,10) |
2 | 55(2)+10 | 120 | (2,120) |
4 | 55(4)+10 | 230 | (4,230) |
6 | 55(6)+10 | 340 | (6,340) |
8 | 55(8)+10 | 450 | (8,450) |
The data plots can be plotted and connected in a coordinate plane.
Similarly, a table for Tilapia's model will be created.
x | 4⋅2x | yT=4⋅2x | (x,yT) |
---|---|---|---|
0 | 4⋅20 | 4 | (0,4) |
2 | 4⋅22 | 16 | (2,16) |
4 | 4⋅24 | 64 | (4,64) |
6 | 4⋅26 | 256 | (6,256) |
8 | 4⋅28 | 1024 | (8,1024) |
Now, the graph for Tilapia fish can be added by plotting and connecting the data points obtained in the second table.
It can be seen that the functions intersect at x≈6.5. Therefore, it is expected that after about six and a half weeks, the sizes of both populations will be approximately equal. This can be verified by evaluating each function when x=6.5.
Catfish | Tilapia | |
---|---|---|
Growth Function | yC=55x+10 | yT=4⋅2x |
Growth After 621 Weeks | yC=55(6.5)+10 | yT=4⋅26.5 |
Evaluate and Approximate | yC≈368 | yT≈362 |
It can be noted although x=6.5 is not the exact answer, population sizes are very close.
A possible interpretation that Marky can make from his findings is that after six-and-a-half weeks after the fish are introduced, he can focus on catching Tilapia. That interpretation can be made assuming that Marky wants to catch the fish species that has such a high population that it is easier to catch.
Ignacio's family is going to have some large expenses for a holiday trip, so Ignacio's mom asked him for a hand. She wants to post some ads on social media to reach more clients to generate sales for her a client. She represents an up-and-coming musician named Marky. There is one problem, Ignacio has no idea which social media site is the best option.
For this reason, Ignacio collected some data about how the number of users of these social media sites increases on a weekly basis.
User Growth per Week on Each Social Media (in Thousands) | ||
---|---|---|
Time (in Weeks) | Option 1 | Option 2 |
0 | 18 | 15 |
1 | 21 | 18 |
2 | 24 | 21.5 |
3 | 27 | 26 |
4 | 30 | 31 |
5 | 33 | 37.5 |
Ignacio wonders if this data can help him make the best decision. Find the following information to help him decide where they should post the ads.
Option 2: Exponential
Option 2: g(x)=15⋅1.2x
Option 2: ≈133700 users
The number of users of Option 1 increases by a constant of 3 thousands every week. This data follows a linear model. Using the same process, the pattern for Option 2 will be found.
Each week, the number of users of Option 2 grows by a factor of about 1.2. That means this data follows an exponential model.
x=0, f(x)=18
Zero Property of Multiplication
Rearrange equation
x=0, g(x)=15
a0=1
Identity Property of Multiplication
Rearrange equation
x=12
Calculate power
Multiply
Sells are doing great. Ignacio's family can now have an even more fantastic holiday at the theme park.
x=0
a0=1
Identity Property of Multiplication
f(x)=850, x=25
LHS/100=RHS/100
Calculate quotient
LHS251=RHS251
(am)n=am⋅n
25⋅25a=a
a1=a
Rearrange equation
Use a calculator
Round to 2 decimal place(s)
x=x+1
Commutative Property of Addition
a1+m=a⋅am
Commutative Property of Multiplication
Diego has bought a very expensive designer computer for $8000. The graph represents the exponential model which describes how the computer's value depreciates over time.
We are asked to write an exponential function with the following format. y=a* b^x In this equation, a is the initial value and b is the change factor. From the exercise, we already know that the function's initial value is the buying price a= 8000. y= 8000* b^x To determine b, we will substitute a known point on the function's graph and solve for b. We know from part A that the point (6,3000) falls on the function's graph.
Now we can complete the function. y=8000* 0.85^x
When the value of the computer decrease by 75% it will be 100 - 75 = 25% of its original worth. Multiplying the original price by 0.25 we get the decreased value.
0.25 * 8000 = 2000
Now, let's substitute 2000 for y in the equation we found in Part A and solve for t to find the time in which the computer's value reduces to 2000.
To find t, we have to use a graphing calculator. Push the Y= button and type the functions on the first two rows. Then push GRAPH to draw them. Notice that we may have to zoom in the window somewhat to see the point of intersection.
To find the point of intersection, push 2nd and CALC and choose the fifth option, intersect.
Choose the first and second curve, and pick a best guess for the point of intersection.
Given our work and the final calculations, we know that after about 8 years the computer will reduce its value by 75%.
The following diagram shows the number of attendants for two conferences, each held annually, since 2010.
To find the year when the conferences have approximately the same attendance, we want to find the year when the graphs intersect. From the diagram, we can see that this happens at around year 2013.
In order to estimate the exponential function which describes conference 2, we must identify two points on the graph. The first point we can mark is the function's initial value which we see is a= 12 000. This also gives us the first part of the exponential function.
y = 12 000 * b^x
To find b we must identify a second point on the curve. We have a few to choose from which are close enough to the the given lattice points. Notice that these may not be the exact coordinates, but these are acceptable since we are only looking for an approximation.
We can substitute either of these points into the function to determine b. To make the function easier to write, we will consider the year 2010 as 0 and add 1 each year that passes. Since 2015 is 5 years after 2010, the point we substitute is ( 5,6000).
Now we can write the complete function. y = 12 000 * 0.87^x
To estimate the attendance for conference 2 in the year 2030, we substitute 20 for x in the function we wrote in Part B to evaluate. Notice that we substitute x= 20 because 2030 is twenty years after 2010.
The attendance will be about 741 people if the trend continues.
Half of the players are eliminated after each round. This is means that each round we divide the number of players remaining by two. With this information, we can model the number of players during each round with an exponential function. y=ab^x At the beginning of the tournament the initial number of players is 1024. This means a= 1024. y= 1024 * b^x After each round, the amount of teams remaining is cut in half. This tells us that when x=1, we have y = 10242. Similarly, when x=2, we have y = 10242* 12. We can see that each time x increases we will multiply by 12. y=1024 * 1/2 * 1/2 * 1/2 * . . . * 1/2_(xtimes) ⇓ y=1024( 1/2)^x Now that we have our equation, we can find how many rounds will be played until the finals. Substitute 2 for y and solve for x with the Property of Equality for Exponential Equations.
The finals will begin after 9 rounds.
Since the money grows by a percentage, we know that the account can be modeled by an exponential function. y = ab^x In this equation, a is the initial deposit which we know is $5000. This means a= 5000. Let's substitute this into the equation. y = 5000* b^x We also know that the account earns an interest of 8 %. This can be written as the change factor 1.08. Let's also substitute b= 1.08 into the function. y = 5000* 1.08^x By setting y equal to 9000, we can solve for x which tells us how many years must pass before the account has grown to $9000.
To solve this algebraically, we would need to use logarithms. This is not something we learn until Algebra 2. Therefore, we will solve this by graphing. We will write our equation as a system of equations in our graphing calculator by pressing the Y= button and typing the functions on the first two rows.
To find the point of intersection, push 2nd and CALC, then choose the fifth option intersect.
Select the first and second curve, and move to the best estimate for the point of intersection.
After about 7.6 years, the account has grown to $9000.
To interpret the given formula, we will rely on the general equation of an exponential function. y = a * b^x In the general formula, a is the initial value. In the context of the exercise, the value of a represents Diego's initial investment. Given that relationship, we can say that a= 20 000. y = 20 000 * 1.02^x Therefore, Diego's initial investment was of $20 000.
In the general equation of the exponential function, b is the change factor. From the equation, we see that b= 1.02 which corresponds to a quarterly return of 2 %. y = 20 000 * 1.02^x Since there are four quarters per year, we can determine the change factor by substituting 4 for x and evaluating the power.
The annual return is given by the change factor 1.082. This is equivalent to an increase of 8.2 %.
Dominika is tutoring a group of three students, who are studying exponential functions. To make sure her students understand applications of exponential functions, she asks them each to write a function to model the value of a zero-turn lawn mower purchased by the school's custodian for $5000!
The students write three different functions.All three functions are written on the format of an exponential function. y=a* b^x In this equation, a is the initial value and b is the change factor. Let's analyze each function separately.
This function has an unreasonable change factor. A change factor of 1.1 represents an appreciation in value of 10 % . Since the lawn mower will wear out it should become less valuable over time. It is not reasonable that it would increase in value.
The function has a change factor below 1 which means it results in a depreciation. However, the change factor is 0.1 which represents a decrease of 90 % per year. For a lawn mower to drop 90 % in value in just 1 year is not reasonable.
As with g(x), the function h(x) has a change factor that is below 1. Since the change factor is 0.9, it represents a 10 % annual decrease in value. This is reasonable for a lawn mower. Therefore, h(x) is the correct function.
In Part A, we identified h(x) as the correct function. If we substitute 3 into it, we can determine the value of the lawn mower after 3 years.
The value of the lawnmower after 3 years is $3645.