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| Student Learning Objectives: |
|---|
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| | 10 Theory slides |
| | 9 Exercises - Grade E - A |
| | Each lesson is meant to take 1-2 classroom sessions |
Kriz wants to play some video games with their little cousin. However, Kriz's cousin has not finished his homework yet.
Kriz does not want to spill out the answer right away. They want to help their cousin understand math! Kriz's cousin only knows how to use multiplication tables.
While waiting for their cousin to finish his homework,Kriz plays a single-player game video game.
This game might look familiar! Kriz is particularly good at this video game, so they decide to try a new challenge level. In this level, Kriz's score is represented by a monomial. x^2y^3 Each time Kriz completes a line of the same color, their score is raised by a power.
Suppose Kriz completes three lines of the same color. Their score will be given by raising the monomial x^2y^3 to the third power. (x^2y^3)^3 Write the monomial that represents Kriz's score.
This means that their score will be raised to the third power. (x^2y^3)^3 The expression can be expanded by using the Power of a Product Property and the Power of a Power Property.
(a * b)^m=a^m* b^m
(a^m)^n=a^(m* n)
Multiply
Multiply
Kriz's score becomes x^6y^9 after clearing three lines of the same color. What a skilled player!
Any non-zero real number raised to the power of 0 is equal to 1.
a^0=1
If a is a non-zero real number and n is a positive integer, then a raised to the power of - n is equal to 1 over a raised to the power of n.
a^(- n)=1/a^n
Still waiting for their cousin, Kriz switches to a racing game. In this game, passing through a green panel increases the speed of the kart. However, there are also purple panels that will slow the kart down.
Because of the Zero Exponent Property, x^0 is equal to 1.
Any number or variable multiplied by 1 is equal to itself.
This means that the speed of Kriz's kart after passing over the green and purple panels is simply s.
Kriz's cousin has finally finished his homework, so they can play a cooperative game together.
Their score is multiplied by x for each enemy they slay. However, their score is also divided by x every time either player is taken down.
Their score is represented by x^(- 2). Since no option from the pool is written with a negative exponent, use the Negative Exponent Property to rewrite it with a positive exponent.
The previous expression represents Kriz and his cousin's score.
Kriz's cousin needs to finish his homework. He is down to the last multiplication problem.
Note that both 16 and 9 are perfect squares. This can be shown in the multiplication table.
Use this information to rewrite the original multiplication.
Next, use the Power of a Product Property to rewrite the product. Find the product of 3 and 4 in the table.This means the above product can be written as 12 squared.
Twelve squared is also on the multiplication table.Finally, the answer can be given using only information from the multiplication table.
16 * 9 = 144
Consider a cube with a side length of xy^5z^3.
Write a monomial that represents the volume of the cube.
We want to find the volume of the given cube.
Let's use the formula for the volume of a cube. V=s^3 Substitute xy^5z^3 for s in the formula. V= (xy^5z^3)^3 Next, let's use the Power of a Product Property to expand the monomial. V &= ( xy^5z^3 ) ^3 [0.75em] &= (x)^3 * (y^5)^3 * (z^3)^3 We can now use the Power of a Power Property on each factor to simplify them.
This means that the volume of the cube is given by the expression x^3y^(15)z^9.