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| 10 Theory slides |
| 7 Exercises - Grade E - A |
| Each lesson is meant to take 1-2 classroom sessions |
Here are a few recommended readings before getting started with this lesson.
A local 3-on-3 beach volleyball tournament was hosted in South Beach. Heichi, Izabella, and Kevin pulled off a huge upset and won the tournament. The reward is a bicycle that flies as wind gusts propel the rider anywhere they so please to go. Everyone wants it, but, unfortunately, there is only one. Therefore, each player suggests a method to decide who gets to keep the highly coveted bicycle.
Considering the three suggestions, which method is fair?
Try to determine which game leads to a fair decision. In order to do this, complete the following steps.
A fair decision is a decision for which all events are equally likely to happen, meaning that the probabilities of the events are the same. Fair decisions can be made by using several methods, such as selecting names from a hat, flipping a coin, rolling a die, drawing a card from a standard deck of cards, using a random number generator, and so on.
Suppose that the captains of two baseball teams A and B, have to decide which team bats first. To do so, the captains will roll one die each, simultaneously.
One example of a fair method and one example of an unfair method will be presented for this situation.
The fairness of the mentioned methods will be explained one at a time.
This method suggests rolling two dice and calculating the sum of the numbers obtained. Since rolling each die has 6 possible outcomes, the number of all possible combinations is 36.
Recall that if the sum of the numbers is less than 7, then Team A bats first. For a clearer understanding, highlight all the outcomes which satisfy this event.
Favorable outcomes=15, Total outcomes=36
ba=b/3a/3
Calculate quotient
Round to 2 decimal place(s)
Again, there are 15 favorable outcomes for the event. Therefore, the probability that Team B bats first is also about 0.42. Since two events, Team A batting first and Team B batting first, have equal probabilities, this method is fair.
This method suggests rolling two dice and multiplying the numbers obtained. Since rolling each die has 6 possible outcomes, there are 36 possible products.
According to this method, if the product of the numbers is even, then Team A bats first. Hence, start by identifying the favorable outcomes which are the even numbers in the table.
Favorable outcomes=27, Total outcomes=36
ba=b/9a/9
Calculate quotient
Favorable outcomes=9, Total outcomes=36
ba=b/9a/9
Calculate quotient
In the last daring coin flip, Emily won and devoured the red velvet cake. The girls enjoyed the game so much that they decided to continue playing these games of probability just for fun. This time they will use a standard deck of cards.
Dominika will first remove all of the clubs and diamonds from the deck. Emily will then draw two cards in succession without replacing them. If she draws two cards with the same suit, then Emily wins. If she draws two face cards, then Dominika wins. For any other outcome, they draw again.
Try to determine if the game leads to a fair decision. To do so, complete the following steps.
Note that the event of drawing two hearts and the event of drawing two spades are mutually exclusive, therefore, the probability on the right-hand side equals the sum of the individual probabilities.
Substitute values
ba=b/13a/13
Multiply fractions
ba=b/2a/2
Substitute values
Add fractions
Calculate quotient
Substitute values
ba=b/2a/2
ba=b/5a/5
Multiply fractions
Use a calculator
Round to 3 decimal place(s)
There are opportunities to make fair decisions in different contextual situations by the use of simulations.
For example, Mark and Tadeo want to eat dinner at different restaurants and they are not able to come together on a decision. It so happens that they both really like basketball. They then came up with an idea to make a free throw to determine the person who will choose the restaurant.
A company with m employees wants to award a prize to n employee(s) at random — it has been a good year. Propose a fair way to choose the random winners for the given values of m and n.
Method I: Assign each person a number, write the numbers on slips of paper, and then draw one of them out of a hat.
Method II: Assign each person a number from 1 to 8 and then roll a fair octahedron die.
Method III: Flipp three unbiased coins and assign each employee one of 8 possible outcomes.
Method I: Assign each person a number, write the numbers on pieces of paper, and then draw two pieces out of a hat.
Method II: Eight spades ranging from 2 to 9 are taken from a deck. The numbers are assigned to employees and then two cards are drawn without being replaced.
n=8, r=2
Subtract term
Write as a product
Split into factors
Cross out common factors
Cancel out common factors
Multiply
1a=a
Start by assigning a number from 1 to 246 to each employee and then use a technology-based random number generator to select one number. As an example, a graphing calculator can be used. First, push the MATH button. Then, scroll to the right to the PRB menu and choose the fifth option called randInt(.
The function randInt(a,b,c) outputs c integers in the range from a to b, inclusive. Since 5 integers from 1 to 246 are required in this case, evaluate randInt(1,246,5) in the calculator.
The random number generator provides each number from 1 to 246 an equal chance of being chosen, so each employee has an equal probability of winning the prize. Therefore, this method is fair.
A chess club of 4 members decided gift a hand-carved wooden chess set to one of its members. The club wants each member to have a chance of winning this gift based on how many games they have won this week.
Members | Number of Games Won |
---|---|
Ali | 2 |
Maya | 3 |
Diego | 1 |
Dylan | 0 |
Sample Method: Assign integers from 1 to 6 to each member according to the number of games they won. Then roll a die to determine the winner.
Why it is Fair: The outcomes of rolling a die are equally likely. Additionally, the probability of winning the gift for each member is proportional to the number of games they have won.
Find a method of assigning outcomes so that the chance of winning is proportional to the number of games won.
Members | Games Won | Numbers Assigned |
---|---|---|
Ali | 2 | 1 and 2 |
Maya | 3 | 3,4, and 5 |
Diego | 1 | 6 |
Dylan | 0 | None |
Members | Games Won | Numbers Assigned | Probability of Winning the Chess Set |
---|---|---|---|
Ali | 2 | 1 and 2 | 62≈0.33 |
Maya | 3 | 3,4, and 5 | 63=0.5 |
Diego | 1 | 6 | 61≈0.17 |
Dylan | 0 | None | 60=0 |
Notice that the probability of winning the gift for each member is proportional to the number of games they have won this week. Therefore, rolling a die can be considered as a fair method to decide who gets the gift.
Let X be a random number between 0 and 1 produced by a random number generator. In the applet, a random number is represented by the point on the number line.
At the beginning of the lesson it has been said that the team of Heichi, Izabella, and Kevin won the local 3-on-3 beach volleyball tournament and there is a bicycle in the prize package. All players want it, but there is only one. Therefore, each player proposed a method to decide who gets to keep the new bicycle.
Begin by identifying all possible outcomes of the experiments in each method. Then, calculate the probabilities to determine the fair method(s).
Each method will be examined one at a time.
Heichi suggests rolling two dice and multiplying the numbers obtained. Since rolling each die has 6 possible outcomes, there are 36 possible products.
According to Heichi's method, if the product of the numbers is odd, then Izabella keeps the bicycle. Hence, the outcomes which are the odd numbers should be identified in the table.
Favorable Outcomes=9, Total Outcomes=36
ba=b/9a/9
Calculate quotient
Favorable Outcomes=10, Total Outcomes=36
ba=b/2a/2
Calculate quotient
Round to 2 decimal place(s)
Favorable Outcomes=17, Total Outcomes=36
Calculate quotient
Round to 2 decimal place(s)
Izabella suggested writing each player's name 5 times on slips of paper and putting all 15 pieces in a bowl. Then one slip is randomly picked, which determines who gets the bicycle. To investigate if this method is fair, begin by calculating the probability of keeping the bicycle for each player, then analyze the results.
Favorable Outcomes | Total Outcomes | Probability | |
---|---|---|---|
Heichi wins | 5 | 15 | 155≈0.33 |
Izabella wins | 5 | 15 | 155≈0.33 |
Kevin wins | 5 | 15 | 155≈0.33 |
It was obtained that each player is equally likely to get the bicycle. Therefore, Izabella's method is fair.
Kevin suggested flipping a coin two times. To analyze his method, make a table of all possible outcomes.
Favorable Outcomes=1, Total Outcomes=4
Calculate quotient
Favorable Outcomes=2, Total Outcomes=4
ba=b/2a/2
Calculate quotient
Ramsha, Tiffaniqua, and Emily have won a basketball competition against 10 other teams. The prize is a pair of shoes autographed by Sue Bird — that is, only one pair. Each of the three girls really want the shoes, so they come up with different ideas to decide who will take home the coveted prize.
For any of the methods to be fair, the probability for each girl to getting the shoes should be the same. Let's analyze the girl's methods one at a time.
We can illustrate the possible outcomes of tossing a coin two times by using a tree diagram. Since the probability of geting heads are equal to those of getting tails each time, we will omit these probabilities in the branches. Let's continue and add the name of the winning girl at the end of each path, according to the proposal.
As we can see, Emily wins in two out of four possible outcomes while Ramsha and Tiffaniqua each win in just one out of the four possible outcomes. Therefore, this is not a fair decision making process.
If they write each girl's name on 10 separate pieces of papers, and put them inside the hat, there will be a total of 30 pieces papers. Since there are the same amount of favorable outcomes for each of the three girls, each of them will have the same probability of winning. P = 10/30 = 1/3 This is a fair decision making process.
A fair die has sides that are equally probable of being rolled. There are six possible outcomes — the numbers 1 through 6. Since each girl's opportunity to win is two times out of six, they all have a probability of winning of 2 6= 13. Therefore, this is also a fair decision making process.
It's summer time at the beach house! Both Tearrik and Dylan want to take their father's motorcycle when going to the beach house over the summer. To determine who gets to take the motorcycle, they will roll a pair of fair sided dice.
For this decision making process to be fair, the probability of either brother winning must be the same. The following diagram illustrate the sample space of rolling two dice and adding the results. Recall that the outcomes which results in Tearrik winning are 2,3, 11, and 12. And those that result in Dylan winning are 4, and 10.
As we can see, out of the 36 total possible outcomes, there are 6 for which Tearrik wins, and there are also 6 which Dylan wins. Therefore, each brother has the same probability P of winning the opportunity to ride their dad's sweet motorcycle. P = 6 36 = 16 Therefore, this decision making process is fair, and Dylan's intuition is not correct.