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| 12 Theory slides |
| 8 Exercises - Grade E - A |
| Each lesson is meant to take 1-2 classroom sessions |
Here are a few recommended readings before getting started with this lesson.
Kevin plans to invest his money in a cryptocurrency. He is choosing between two cryptocurrencies — Coin Q and Coin R. The table shows the probabilities of the events over the next week.
Lose $25 | Gain $10 | Gain $50 | |
---|---|---|---|
Coin Q | 0.40 | 0.20 | 0.40 |
Coin R | 0.10 | 0.75 | 0.15 |
Which cryptocurrency should Kevin choose? Justify the answer.
Trial | Number of points to the left of (sqrt(2),2) | Number of points to the right of (sqrt(2),2) |
---|---|---|
1 | 8 | 2 |
2 | 7 | 3 |
3 | 9 | 1 |
4 | 7 | 3 |
5 | 6 | 4 |
6 | 6 | 4 |
7 | 7 | 3 |
8 | 9 | 1 |
9 | 6 | 4 |
10 | 7 | 3 |
Trial | N_L | N_R |
---|---|---|
1 | 8 | 2 |
2 | 7 | 3 |
3 | 9 | 1 |
4 | 7 | 3 |
5 | 6 | 4 |
6 | 6 | 4 |
7 | 7 | 3 |
8 | 9 | 1 |
9 | 6 | 4 |
10 | 7 | 3 |
Consider a square whose sides have a length of 5 units. The applet shows 100 random points inside and a unit inside the square. Move the unit square to see how the percentage of the random numbers inside the unit square changes.
Help Maya estimate the area under the curve.
Trial | Number of Points Under the Graph | Number of Points Above the Graph |
---|---|---|
1 | 35 | 65 |
2 | 39 | 61 |
3 | 34 | 66 |
4 | 33 | 67 |
5 | 31 | 69 |
6 | 28 | 72 |
7 | 27 | 73 |
8 | 37 | 63 |
9 | 33 | 67 |
10 | 35 | 65 |
Trial | N_U | N_A |
---|---|---|
1 | 35 | 65 |
2 | 39 | 61 |
3 | 34 | 66 |
4 | 33 | 67 |
5 | 31 | 69 |
6 | 28 | 72 |
7 | 27 | 73 |
8 | 37 | 63 |
9 | 33 | 67 |
10 | 35 | 65 |
Substitute values
Vincenzo and his friends decide to play a game. They roll a die up to 60 times. They have to pay 2 coins if 1, 2, 3, or 4 appears. They get 5 coins if 5 or 6 appears.
Trial | Number of Coins |
---|---|
1 | 27 |
2 | - 1 |
3 | 41 |
4 | 34 |
5 | 6 |
6 | 69 |
7 | - 8 |
8 | - 8 |
9 | 34 |
10 | 27 |
Average | 22.1 |
Multiply
Add and subtract terms
Trial | Number of Coins |
---|---|
1 | 27 |
2 | - 1 |
3 | 41 |
4 | 34 |
5 | 6 |
6 | 69 |
7 | - 8 |
8 | - 8 |
9 | 34 |
10 | 27 |
Add and subtract terms
Calculate quotient
Under these conditions, the number of coins Vincenzo can get will be equal to 20.
Multiply
Add and subtract terms
Consider an experiment involving the rolling of a die 60 times in which the outcome of each roll determines the number of coins that will be received or lost. If 5 or 6 appears, 5 coins are received. Otherwise, 2 coins are lost. This situation can be represented by a variable, it can be called X, for example. X = - 2, &if1,2,3,or4appear, 5, &if5or6appear. The variable X has a special name in probability.
E(X) = ∑ _(i=1)^n x_i * P(x_i)
The expected value of a random variable does not necessarily have to be equal to a possible value of the random variable. The alternative notations for the expected value are shown.
EX, E(X), E(X), E[X], E(X), E[X]The table shows the random variable X assigned to outcomes of a probability experiment and the corresponding probabilities. Calculate the expected value of the random variable. If necessary, round the answer to two decimal places.
Jordan will take a multiple-choice test in which each question has five choices. She receives 1 point for each correct answer and loses 0.5 points for an incorrect answer. Help Jordan decide whether guessing is advantageous or not for the questions she does not know the correct answer.
No, it is not advantageous to guess. See solution.
Define a random variable for the situation. Then, find the expected value of it.
When Jordan does not know the correct answer and guesses, she either receives 1 point or loses 0.5 points. Let X be the random variable that represents the point value assigned to answers. Then, X can be written as follows. X = 1 if the answer is correct - 0.5 if the answer is incorrect Since there are 5 choices for each question, the probability of selecting the right answer is 15 and the probability of selecting an incorrect one is 45. The following table shows probabilities.
X | 1 | - 0.5 |
---|---|---|
P(X) | 1/5 | 4/5 |
Substitute values
a*b/c= a* b/c
a+(- b)=a-b
Calculate quotient
Tearrik and six more people apply for a job. The company announces that four of the applicants will be hired using random selection. It is known that four out of the seven applicants are females.
Tearrik hears that the company filled the four opening with all four female applicants. Tearrik wonders if this is an unlikely outcome. By answering the following questions, help Tearrik understand if the outcome, indeed, was unlikely.
n= 7, r= 4
Subtract term
Write as a product
Cancel out common factors
Simplify quotient
Write as a product
Multiply
Calculate quotient
Rewrite _4C_1 as 4!/1!(4-1)!
Rewrite _3C_3 as 3!/3!(3-3)!
Subtract term
Multiply fractions
Write as a product
Cancel out common factors
Simplify quotient
1!=1
0!=1
a * 1=a
a/1=a
Number of Possible Outcomes, 35 | |||
---|---|---|---|
1 Female and 3 Males |
2 Females and 2 Males |
3 Females and 1 Male |
4 Females and 0 Males |
_4C_1 * _3C_3 | _4C_2 * _3C_2 | _4C_3 * _3C_1 | _4C_4 * _3C_0 |
4 * 1 | 6 * 3 | 4 * 3 | 1 * 1 |
4 | 18 | 12 | 1 |
Considering the above table, the probabilities can be determined.
X | 1 | 2 | 3 | 4 |
---|---|---|---|---|
P(X) | 4/35 | 18/35 | 12/35 | 1/35 |
Substitute values
a*b/c= a* b/c
Add fractions
Calculate quotient
Round to nearest integer
The expected values of situations can be compared when making decisions. Now, returning to the initial challenge, the most profitable cryptocurrency for Kevin to invest in can be determined. Recall the table showing the probabilities of the events over the next week.
Lose $25 | Gain $10 | Gain $50 | |
---|---|---|---|
Coin Q | 0.40 | 0.20 | 0.40 |
Coin R | 0.10 | 0.75 | 0.15 |
Start by calculating the expected value of the gain or loss for each cryptocurrency.
The expected value of gain or loss for each cryptocurrency will be calculated one at a time.
Let X be the random variable that represents the gains and losses for Coins Q.
X | - 25 | 10 | 50 |
---|---|---|---|
P(X) | 0.4 | 0.2 | 0.4 |
Substitute values
Let Y be the random variable that represents the gains and losses for Coin R.
Y | - 25 | 10 | 50 |
---|---|---|---|
P(X) | 0.1 | 0.75 | 0.15 |
Substitute values
Since the expected gains from Coin R are greater than the expected gains from Coin Q, the favorable decision is to invest in Coin R. E(Y) & > E(X) 12.5 & > 12
Kriz is creating a game that requires the contestant to roll two dice. The contestant can win the following amount of prize money.
Sum of the Roll | Prize Money |
---|---|
10 | $10 |
11 | $40 |
12 | $100 |
We will start by defining a random variable whose values depend on the outcomes of a roll of two dice. Considering the table given in the prompt, we can define the random variable and outcomes as follows.
X = 100 &if the sum is12 40 &if the sum is11 10 &if the sum is10 0 &otherwise To find the expected value of X, we need to determine the probabilities of rolling the different outcomes.
To calculate the probabilities of rolling a sum of 10, 11 and 12, we will begin by drawing a sample space and count all of the outcomes where the sum is 10, 11 and 12.
We have 36 possible outcomes. Three of the outcomes add to 10, two add to 11 and one adds to 12. With this information, we can calculate the probability of rolling these outcomes. P(sum of 10)=3/36 [1em] P(sum of 11)=2/36 [1em] P(sum of 12)=1/36 The probability of the remaining outcomes is, therefore, 3036.
Now, we can calculate the expected value of X by multiplying the probability of each event by their respective prize.
This is the amount of money that a player will win on average. For the game to be completely fair, Kriz should charge roughly that amount. However, for Kriz turn the game in their own favor, and charge a whole number of dollars, Kriz would have to round up to $6. E(X) ≈ 5.83 ⇒ Charge = 6 It is also noteworthy that this charge makes the expected value for playing the game negative. E(X) - Charge & = 5.83-6 & = - 0.17
A wheel of fortune is divided into a blue and a green field.
To determine the expected value of the game, we have to determine the probability of losing 10 million dollars. In other words, find the probability of landing on the green region three times in a row. To do so, we must first find the probability of stopping on the blue region one time.
Let's call the event of the wheel stopping on the blue and green region as B and G, respectively. We know that the probability of spinning blue three times in a row is 34.3 %. Let's illustrate all possible outcomes and the given probability in a tree diagram.
According to the Multiplication Rule of Probability, the probability of several events happening is the product of their individual probabilities. Therefore, the probability of landing on the blue region three times in a row is the product of the probabilities of landing on the blue region one time. P(three blue)=P(B)* P(B)* P(B) Since we know that P(three blue) is 34.3 %, or 0.343, we can solve for P(B) by substituting this into the equation.
The spinner stops on the blue region with probability 0.7, or 70 %.
If the probability of the wheel showing blue is 70 %, then the probability of the wheel showing green is the complement of this. Therefore, by the Complement Rule, its probability can be calculated as follows. 1-0.7=0.3, or 30 % Let's show the probability of landing on the green region in the tree diagram.
Again, we can use the Multiplication Rule of Probability to determine the probability of losing 10 million dollars, or the probability of landing on green three times in a row.
By adding the products of winning and losing with the given price and punishment, we can determine the expected value of the game.
The expected value is $73 000.
Mark designs a dartboard painted in three colors. He assigns a different point value to each zone as shown below.
We can start by defining a random variable to represent the possible points Mark can get. X = 18 &if the blue region is hit 63 &if the white region is hit 90 &if the red region is hit We are asked to find the average of the points Mark can score, in other words, the expected value of X. To find it, we first need to determine the areas of the colored regions. Then, using the geometric probability, we will calculate the probability of hitting each colored part of the board.
We see that the dart board has a diameter of 24 inches, which means it has a radius of 12 inches. With this information, we can find the area of the dartboard, A_(DB).
Let's also determine the area of the red bullseye A_R, which has a diameter of 8 inches and therefore a radius of 4 inches.
We must also determine the blue and white regions. If we disregard the bullseye, we see that they are equally large as all sectors have the same central angle. Since there are two of each color, they each make a semicircle. Therefore, we can determine their area by dividing the area of the dart board by 2. 144π/2=72π However, they do not make a whole semicircle as the bullseye covers part of them. Half of the bullseye covers part of the white regions, and the other half covers the blue regions. If we rearrange the sectors, we can see that more clearly.
Therefore, we can find the area of the blue and white region by subtracting half the area of the bullseye from each of them. A_B&=144π/2=72π-8π=64π [1em] A_W&=144π/2=72π-8π=64π
By the geometric probability, we know that the probability of hitting a colored region is the ratio of the area of the region to the area of the dartboard. Let's find the probabilities.
Region | Blue Region | White Region | Red Region |
---|---|---|---|
Probability | 64π/144π=4/9 | 64π/144π=4/9 | 16π/144π=1/9 |
Using the above probabilities, the probability distribution of the random variable X can be shown as follows.
X | 18 | 63 | 90 |
---|---|---|---|
P(X) | 4/9 | 4/9 | 1/9 |
Finally, we can find the expected value. To do so, we will multiply every possible X-value by its probability and add them.
Therefore, the player would score 46 points on average.