Sign In
| | 9 Theory slides |
| | 8 Exercises - Grade E - A |
| | Each lesson is meant to take 1-2 classroom sessions |
Diego is playing cards using a standard deck.
Diego wins if he draws a card that satisfies any of the following events. &Rule1: The number of the card is even. &Rule2: The number of the card is less than 5. &Rule3: The suit of the card is hearts. If Diego draws a card from a full deck, what is the probability that he wins? Tell Diego his chances of winning by rounding to one decimal place.
Consider the experiment of rolling a regular six-sided die.
It is also possible to consider the event that results from the union of A and B, written as A or B
. Find the probability that the event A or B
occurs. Round the probability to one decimal place.
| Event | Favorable Outcomes | Probability |
|---|---|---|
| A | 1, 2 | 2/6 = 1/3 |
| B | 5, 6 | 2/6 = 1/3 |
A diagram can be used to represent the favorable outcomes for the event A or B
— the outcomes that satisfy either A or B.
Since A and B do not share any favorable outcomes, these events are not overlapping events. As can be seen, there are two favorable outcomes for each event. Therefore the total number of favorable outcomes for event A or B
is 4. To find the probability that the event A or B
occurs, the number of favorable outcomes of this event is divided by the number of possible outcomes.
a/b=.a /2./.b /2.
Calculate quotient
Round to 1 decimal place(s)
It is important to understand that the probability of the event A or B
is equal to the sum of the probabilities of the events A and B.
Ramsha took a survey of her school's cinema club members just to get a sense of their taste before she considers joining. She asked 50 members two questions about movie genres: First, do they like classics? And second, do they like romances? The results are displayed in a two-way frequency table.
| Likes Classics | Does Not Like Classics | |
|---|---|---|
| Likes Romances | 8 | 11 |
| Does Not Like Romances | 20 | 11 |
What is the experimental probability that a randomly chosen member likes classics or romances? Round the probability to two decimal places.
| Likes Classics | Does Not Like Classics | Total | |
|---|---|---|---|
| Likes Romances | 8 | 11 | 8+11= 19 |
| Does Not Like Romances | 20 | 11 | 20+11= 31 |
| Total | 8+20= 28 | 11+11= 22 | 50 |
Referencing the table, Ramsha wrote the following data on her notepad.
It is important to notice that if these marginal frequencies are added, the number of club members that like both classics and romances will be counted twice. That create false results. Therefore, it is critical to subtract this number — 8 — from the sum of 28 and 19 to find the actual number of members that like both movie genres. 28 + 19 - 8 = 39 The experimental probability that a randomly chosen members likes either classics or romances is calculated by dividing 39 from the total number of members surveyed.
It should be noted that this probability — expressed as a fraction — can also be expressed in terms of the probabilities of the different events. That can be done if the combined probability's fraction can be written as a sum of fractions. Take the following interpretation as an example.
Rewrite 39 as 28 + 19 - 8
Write as a sum of fractions
These fractions are the probabilities that a randomly chosen cinema club member likes classics, romances, or both, respectively.
Substitute values
Well, it looks like for their movie night people might be clamoring for either a classic or a romance! Ramsha decides this is cool with her, and she'll join after all.
For two mutually exclusive events A and B, the probability that A or B occur in one trial is the sum of the individual probability of each event.
For example, consider rolling a standard six-sided die. Let A be the event that a 3 is rolled and B be the event that a 4 is rolled. The probability of A or B can be found by adding the individual probabilities. P(3 or4) = P(3)+P(4) = 16 + 16 ⇓ P(3 or4)= 26= 13 The formula above can be generalized to events that are not necessarily mutually exclusive. If events are overlapping, the probability of the common outcomes are counted twice in P(A)+P(B), so an adjustment is needed.
For example, consider rolling a standard six-sided die. Let A be the event that an even number is rolled and B be the event that a prime number is rolled.
| Event | Outcome(s) | Probability |
|---|---|---|
| Even | 2, 4, 6 | P(A)=3/6=1/2 |
| Prime | 2, 3, 5 | P(B)=3/6=1/2 |
| Even and prime | 2 | P(AandB)=1/6 |
Using the formula gives the probability that the result of the roll is even or prime. P(AorB)=P(A)+P(B)-P(AandB) ⇓ P(even or prime)= 12+ 12- 16= 56 This probability can be verified by accounting for the five outcomes that are even or prime: 2, 3, 4, 5, and 6.
Therefore, no proof will be given for mutually exclusive events. Now, consider non-mutually exclusive events A and B.
In the Venn diagram above, it can be seen part of event A does not overlap event B. That part is labeled a. Similarly, the part of event B that does not overlap event A is labeled b. Furthermore, the overlapping part – also known as the intersection — of both events is labeled c. Notation:& P(A⋂ B)= c Meaning:& The probability of eventsA & and B happening is c. Furthermore, in the diagram it can be also seen that a, b, and c are mutually exclusive. Therefore, the union of event A and event B should be considered.
| Notation | Meaning |
|---|---|
| P(A)= a+c | The probability of A happening is a+c. |
| P(B)= b+c | The probability of B happening is b+c. |
| P(A⋃ B)=a+b+c | The probability of A happening or B happening is a+b+c. |
Finally, the fact that P(A⋃ B)=a+b+c will be used to prove the Addition Rule of Probability for non-mutually exclusive events.
Identity Property of Addition
Rewrite 0 as c-c
Commutative Property of Addition
Associative Property of Addition
Substitute values
The rule has been proven for non-mutually exclusive events.
Consider the following probabilities for events A and B.
What is the value of P(Aor B)?
Substitute values
Add and subtract terms
Use the Addition Rule of Probability to answer each question. Write each probability rounded to two decimal places.
As shown in the following diagram, A, B, and C are three overlapping events.
Write an expression for P(A or B or C).
It can be seen that P(A and BandC) is not added in the total. Therefore, it is needed to add this probability to complete the expression. P(A or BorC) = P(A) + P(B) + P(C) -P(A and B)-P(B and C) -P(A and C) + P(A and BandC) This expression can be illustrated using a Venn diagram.
The challenge presented at the beginning of this lesson asked for the probability that Diego draws a card that satisfies either of these events. &Rule1: The number of the card is even. &Rule2: The number of the card is less than 5. &Rule3: The suit of the card is hearts. It can be seen that these three events are overlapping events because there are cards that satisfy more than one event at a time. Previously, an expression for P(A or B or C) was found. This expression can be used to find the probability that Diego wins. P(A or B or C) = P(A) + P(B) + P(C) -P(A and B)-P(B and C) -P(A and C) + P(A and BandC) A letter can be associated to each of the events described. &EventA: The number of the card is even. &EventB: The number of the card is less than 5. &EventC: The suit of the card is hearts. A standard deck of cards has 52 cards. Knowing this, it is possible to find the probability of each event — including compound events — by considering the favorable outcomes. Note that aces will be considered as a number 1, while face cards will not be assigned a number value in this game.
| Event | Favorable Outcomes | Probability |
|---|---|---|
| A | 2♣, 4♣, 6♣, 8♣, 10♣, 2♠, 4♠, 6♠, 8♠, 10♠, 2◊, 4◊, 6◊, 8◊, 10◊, 2♡, 4♡, 6♡, 8♡, 10♡ | 20/52 |
| B | A♣, 2♣, 3♣, 4♣, A♠, 2♠, 3♠, 4♠, A◊, 2◊, 3◊, 4◊, A♡, 2♡, 3♡, 4♡ | 16/52 |
| C | A♡, 2♡, 3♡, 4♡, 5♡, 6♡, 7♡, 8♡, 9♡, 10♡, J♡, Q♡, K♡ | 13/52 |
| A andB | 2♣, 4♣, 2♠, 4♠, 2◊, 4◊, 2♡, 4♡ | 8/52 |
| A andC | 2♡, 4♡, 6♡, 8♡, 10♡ | 5/52 |
| B andC | A♡, 2♡, 3♡, 4♡ | 4/52 |
| A andB andC | 2♡, 4♡ | 2/52 |
Now the probabilities from the table can be substituted into the expression for P(A orB orC).
Substitute values
Add fractions
a/b=.a /2./.b /2.
Calculate quotient
Round to 1 decimal place(s)
File:Wheeloffortune.png
Find the probability of a contestant winning the game if either event A or B pays out a prize.
We want to determine the probability of the compound event P(Aor B). To do this we can use the Addition Rule of Probability. P(Aor B)=P(A)+P(B) -P(A and B) Now let's calculate the required probabilities appearing on the right-hand side of the equation. Recall that a prime number is any number that is greater than 1 that is only divisible by 1 or itself. Below all of the prime numbers in the sample space are indicated in red. S = { 1,2,3,4,5,6,7,8,9,10,11 12,13,14,15,16,17,18,19,20 } Now we will indicate all the multiples of 7 in blue. S = { 1,2,3,4,5,6,7,8,9,10,11 12,13,14,15,16,17,18,19,20 } We have 8 prime numbers and 2 multiples of 7. Additionally, 7 is both a prime number and a multiple of 7. With this information we can find the needed probabilities. P(A) &= 8/20 P(B) &= 2/20 P(A and B) &= 1/20 Now we can use the Addition Rule of Probability to calculate the probability of either A or B occurring.
Let's start by marking all of the numbers in the sample space that contain a 2.
S = { 1,2,3,4,5,6,7,8,9,10,11
12,13,14,15,16,17,18,19,20 }
Next, we will mark all of the numbers containing a 0.
S = { 1,2,3,4,5,6,7,8,9,10,11
12,13,14,15,16,17,18,19,20 }
We have 3 numbers containing a 2, and 2 numbers containing a 0. Additionally, 20 contains both a 2 and a 0. With this information we can find the needed probabilities.
P(A) &= 3/20
P(B) &= 2/20
P(A and B) &= 1/20
Now let's calculate the probability of either A or B occurring using the Addition Rule of Probability.