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x≥ 0 & (I) y≥ 0 & (II)
Examining the table, two more inequalities can be written.
| Skateboard Manufacturing Time | ||
|---|---|---|
| Board Type | Production Time | Deck Finishing/Quality Control |
| Pro Boards | 1.5 hours | 2 hours |
| Specialty Boards | 1 hour | 0.5 hour |
Using the given data on the table, we will write two inequalities, one for the production time and one for the deck finishing/quality control. Let's start!
| Production Time | Deck Finishing/Quality Control | ||
|---|---|---|---|
| Verbal Expression | Algebraic Expression | Verbal Expression | Algebraic Expression |
| Production time of x number of pro boards (h) | 1.5 x | Deck Finishing/Quality Control of x number of pro boards (h) | 2 x |
| Production time of y number of specialty boards (h) | 1 y | Deck Finishing/Quality Control of y number of specialty boards (h) | 0.5 y |
| Total production time is less than or equal to 85 hours. | 1.5 x+ 1 y≤ 85 | Total Deck Finishing/Quality Control time is less than or equal to 40 hours. | 2 x+ 0.5 y≤ 40 |
As a result, we have four inequalities to write a system. x≥ 0 & (I) y≥ 0 & (II) 1.5x+y≤ 85 & (III) 2x+0.5y≤ 40 & (IV)
ccc & &Inequality &Boundary Line & I: &x ≥ 0 &x = 0 & II: &y ≥ 0 &y = 0 Notice that the boundary lines are the axes and the inequalities represent the Quadrant I. This means that we will shade Quadrant I. Because of the non-strict inequalities, the boundary lines will be solid.
Next, we will graph Inequality III. Let's first determine its boundary line.
cc
&Inequality III &Boundary Line III
&1.5x+y ≤ 85 &1.5x+y = 85
| 1.5x+y = 85 | ||
|---|---|---|
| Operation | x-intercept | y-intercept |
| Substitution | 1.5x+ 0 = 85 | 1.5( 0)+y = 85 |
| Calculation | x=56.7 | y=85 |
| Point | (56.7,0) | (0,85) |
Now we can plot the intercepts and connect them with a line segment. Notice that the number of skateboards cannot be negative, so the line will be bound by the axes. The boundary line will also be solid because of the non-strict inequality.
Next, we will decide which region we should shade by testing the point (0,0).
x= 0, y= 0
Zero Property of Multiplication
Since the point satisfies the inequality, the region that contains the point will be shaded. Let's do it!
We will proceed in the same way to graph the last inequality. cc &Inequality IV &Boundary Line IV &2x+0.5y ≤ 40 &2x+0.5y = 40 Now we will find its intercepts.
| 2x+0.5y = 40 | ||
|---|---|---|
| Operation | x-intercept | y-intercept |
| Substitution | 2x+0.5( 0) = 40 | 2( 0)+0.5y = 40 |
| Calculation | x=20 | y=80 |
| Point | (20,0) | (0,80) |
Now we know that the boundary line passes through the points (20,0) and (0,80). Next, we will test the point (0,0) to decide the region that will be shaded.
x= 0, y= 0
Zero Property of Multiplication
We will again shade the region that contains the test point.
The overlapping section of the graph above represents the feasible region.
Vertices (20,0), (0,0), (0,80)
| Verbal Expression | Algebraic Expression |
|---|---|
| Profit on x number of pro boards ($) | 50 x |
| Profit on y number of specialty boards ($) | 65 y |
| Total profit on skateboards is $P. | P= 50 x+ 65 y |
| Vertex | 50x+65y | P |
|---|---|---|
| ( 0, 0) | 50( 0)+65( 0) | $0 |
| ( 20, 0) | 50( 20)+65( 0) | $1000 |
| ( 0, 80) | 50( 0)+65( 80) | $5200 |
As a result, to maximize the profit 80 specialty boards and 0 pro board should be made. With this, the maximum profit will be $5200.