Pearson Algebra 1 Common Core, 2011
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Pearson Algebra 1 Common Core, 2011 View details
7. Scatter Plots and Trend Lines
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Exercise 21 Page 342

Practice makes perfect
a We are given a table for the number of U.S. computer and video game units sold per year.
U.S. Computer and Video Game Unit Sales
Year 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007
Unit Sales (millions) 152.4 184.5 196.3 210.3 225.8 240.9 249.5 229.5 241.6 267.9

To find the equation of the line of best fit, we have to perform a linear regression on our data points. Before we can do that though, we have to enter the data points into lists. We will press STAT and choose the EDIT menu. Then we will press ENTER for the first option, Edit. We can proceed with filling out the first two lists.

Solution12209 1.svg
Solution12209 2.svg

Next, we press the button STAT and choose CALC. In this menu, you will see all the different regressions that are available. The regression we want to perform is under the fourth option, LinReg(ax+b). By scrolling down to the fourth option and pressing ENTER twice, the calculator performs a linear regression.

Solution12209 4.svg

Therefore, y=10.5x+88.2 is the line of best fit.

b The slope of the line of best fit is the coefficient of x.
y= 10.5x+88.2 To analyze this, we have to understand what the line of best fit describes. It describes the number of computer and video games sold in millions of units in a given year. A slope of 10.5 means that for each consecutive year, the number of sold computer and video game is expected to increase by 10.5 million units.
c The y-intercept is the equation's constant value.
y=10.5x+ 88.2 For this particular exercise, this can be interpreted as the number of computer and video games sold when x=0. If 1998 represents x=8, the year when x=0 is 1990. Therefore, the y-intercept tells us that in the year 1990 an estimated 88 million computer and video games were sold.