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Defining and Constructing Objects

Defining and Constructing Objects 1.15 - Solution

arrow_back Return to Defining and Constructing Objects

Start by sketching a plane and the point on the plane where the ray will intersect. We will name them plane MM and point B.B.

Solution 25052 1.svg

We can now place a point, called N,N, somewhere not in plane M,M, and draw the ray NB\overrightarrow{NB} to get the desired sketch.

Solution 25052 2.svg